Competitions

Competitions scheduled are

RESULTS Buildathon 2017-18

  1. National Level Robotics Competition

Build4India (21st Century Educational Foundation) announces its fourth annual “Build-A-Thon” Competition in India. ‘Build-A-Thon’-National competition for this year will be held at Panaji Goa on 18th and 19th January as part of the 3rd edition of Science film festival of India organised by Vidnyan Parishad-Goa. This competition is being organised jointly by Vidnyan Parishad-Goa, Build4India, Robotech and Team Phoenix

Venue: Entertainment Society of Goa, Old GMC Building, Panaji
Practice Round: 18th January
Final Round: 19th January
We invite students from your prestigious school to participate in this innovative and challenging International Robotics competition.
“Artificial intelligence at its best!”
The Rescue competition mirrors the real-life use of robots that Rescue victims from life-threatening situations.

About:

A ‘Build-A-Thon’ event is one of the best National/International competition platforms. We define “Build-A-Thon” very broadly: An event to foster innovation and provide a Progressive Performance Quotient (PPQ) of the participant that essentially measures 21st Century Skills such as Critical thinking, Problem Solving, Logical Reasoning, Communication and Collaboration.
Physically made project, based on technology, along with logical building and programming with emphasis on team work and express-ability is the essence of this event. This HPQ is further divided into Hands-On Learning Quotient (HLQ), Express-Ability Quotient and Programming Quotient.

Hands-on Learning Quotient will essentially evaluate Creativity and Problem-Solving Skills by allowing kids to work on practical concepts.
Programming Quotient will evaluate the logical reasoning and problem-solving skills.
Express-ability Quotient will evaluate the Hands on Communication skills of the child.

‘Build-A-Thon’ focuses on education and aims to introduce the larger goals of creating robots to primary and secondary school children (up to age 19).

A Build-A-Thon event would be conducted in 2 days where students come together to participate in single day workshop on 21st Century Skills( Robotics, Automation, Mechatronics, Electronics and many more) and on the second day showcase their understanding in various topics such as Practical Learning; Communication and Programming. This event encourages interdisciplinary learning that evaluates Child’s preparedness for 21st Century.

Build-A-Thon organizes 2 types of leagues in competitions namely: ‘On Stage’ and ‘Rescue’, with 3 categories Junior, Senior and Senior secondary. (Grade 6 to Grade 12)

Build-A-Thon inculcates interest in S.T.E.M Education (Science, Technology, Engineering, and Mathematics). It brings together the young people from all over the world to exhibit their creativity & problem-solving skills through an educational robotics competition.

About the Competition:

About “Build4India (21st Century Educational Foundation)”

We are an NGO with the aim to provide the student’s community an exciting introduction to the field of robotics, a new way to develop technical abilities through hands-on experience with electronics, hardware and software, and a highly motivating opportunity to learn about teamwork while sharing technology with each other. The foundation will achieve the above goal by organizing Build-A-Thon competition in India and help the selected teams to represent India in the International Build-A-Thon competition year after year. For further details visit www.buildathon.com.

 

Prizes to be Won

Junior Category (Ages 9 to 13)
1. Winner : EV 3
2. Runner Up: WeDo 2.0
3. Second Runner Up: Make block
Senior category (Ages 13 to 17)
1. Winner: EV3
2. Runner Up:  3 Mini Drones
3. Second Runner Up: Aurdino Advance Kit

 

Rules and Regulations

General Rules and Regulation as per BUILDATHON ROBOTICS CUP-2017-18

  • No restriction in the kit, any kit can be used.
  • Teams should bring their own laptops and spare parts.
  • Participants should not use any instruction sheets or manuals.
  • Only one robot can be used per team
  • A team member(s) and/or robot(s) cannot be shared between teams.
  • Teams should prepare poster presentation. Poster should be put on wall to show to teams, audience & judges. Judges use poster presentation & interview to check team performance like originality, creativity & teamwork.
  • Award will be given for scoring, presentation and other remarkable aspect such as using technology, fair play.
  • Teams must come prepared to adjust their robots to the lighting conditions at the venue.
  • For the safety of participants and spectators, no lasers are allowed on any robot.
  • Pre-made sensors for line-following (line-reader) are not allowed.
  • Students will be asked to explain the operation of their robot in order to verify that the construction and programming of the robot are their own work.
  • If a robot fails to meet all specifications (even with modification), it will be disqualified from that round (but not from the tournament).
  • Robots must be controlled autonomously (use of a remote control to manually control or pass information to the robot is not allowed).
  • Once the round has begun, Robots are not permitted to leave the competition area for any reason.

 

Scoring/Points Allocation

  • Robots are awarded points for successfully negotiating rooms, hallways, ramps and each hazard (gaps in the line, speed bump, intersections and obstacles). Successfully negotiating is defined as entering through one doorway, completely following the line, negotiating all line gaps, intersections, speed bumps, obstacles, and exiting through a doorway without human interaction.
  • Failed attempts at negotiating elements of the arena are defined as “Lack of Progress”

 

Lack of Progress:

  • The robot must follow the black line where it is present. Failure to follow line is considered Lack of Progress.
  • If Lack of Progress occurs the robot must restartthe room/hallway/ramp where the Lack of Progress happens. The robot should be placed in the last tile of the former room and re-enter the room/hallway/ramp once again. Only the team captain is allowed to restart the robot without changing programs and/or modifying the robot.

NOTE * Ties in scoring will be resolved on the basis of the time taken by each robot (or team of robots) to complete the course (this includes calibration time)

Indicative Scoring Table
Section No. of Sections Points/Section Total Points
Line Following 5 (A to E) 10 50
Speed Bumps 1 5 5
Obstacle: 1 of 10 points each 1 10 10
Ramps 15 15 225
Victims 3 40 120
Total Scoring 410

Note:

The scoring mentioned above is an indicative scoring. The actual Scoring might change on the day of the competition depending on mat challenge.

Other Points:

  1. Venue: Old GMC building, DB Marg, Panaji, Goa
  2. Last Day of Registration: (we might change later on)
  3. Food: Breakfast, Lunch and Snacks arrangements have been made at the venue. Food coupons will be provided for the registered coaches and the participants.
  4. Certificates: You will get your team certificates on the same day of competition. (Note: The certificates are only for those who have completed their team participant details before the last date of registration.)
  5. Points to be added as a part of Rules:
    1. Teams should designate only one of its own team members as the captain, who will be allowed to enter the game zone and interact with the robot during a scoring run.
    2. Teams will have to construct their robot on the day of the competition. Teams will be given a time of 1 Hour 30 minutes to do so.
    3. Teams will be given two rounds and the best score of the two rounds will be considered for final evaluation.
    4. Drop Tile: Team will be required to place 3 yellow/orange colored pucks at various points on the mat. The place where the pucks are placed will be called “Drop Tile”. At any given time, Teams can announce “lack of progress” and pick and place the robot on Start point or any Drop Tile.
    5. Game time: Students will be given 2 minutes 30 seconds to finish the complete task.

2. The Sketch-up Locomotive Challenge:

Design a Locomotive within 3 hours. Entry will be judged on the scale proportions, number of features in the Model, Colours & Materials used, etc.

Duration: 3 hours (10am to 1pm, 19th January 2018)

Venue: 91 SpringBoard, Panjim

Max Participants: 40 (Students who did not participate in the workshop also allowed)

Age Limit: 8yrs -14yrs

Requirement: Laptop with external mouse with latest version of Trimble Sketch-up.

Prizes:

1st Place: Miniature of the model , Certificate of Merit & 3D Pen

2nd Place: Miniature of the Model & Certificate of Merit

3rd Place: Certificate of Merit

Participation Certificates for all Participants.

To register Click Here

Note: Miniature of the Model designed on Sketch-up will printed on a 3D printer and will be available for collection after 10 working days.